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Game Developer

Lazy Perfectionist

How To Check Class Is From Native Or Blueprint

It’s just simple. Just check with this code.

GetClass()->IsNative()

You can test like this.

FString Result = GetClass()->IsNative() ? TEXT(" : NATIVE") : TEXT(" : BLUEPRINT");
GEngine->AddOnScreenDebugMessage(-1, 999.f, GetClass()->IsNative() ? FColor::Yellow : FColor::Cyan, GetName() + Result);

IsNative