Game Developer

Lazy Perfectionist

How To Check Viewport Is Focused

When you have multiple PIE viewports, you might have some viewport focus issues.

For example, having spectator to player and input mode change make viewports do ping pong each other.

It only happens in PIE mode because it’s not a Standalone Game.

Here’s the code on how to check my viewport is in focus.

UWorld* World = GetWorld();
if (IsValid(World) && World->WorldType == EWorldType::PIE)
    UGameViewportClient* GameViewportClient = World->GetGameViewport();
    if (!IsValid(GameViewportClient))

    if (IsValid(GEngine) && IsValid(GEngine->GameViewport) && (GEngine->GameViewport->Viewport != nullptr))
        const bool bIsFocusedViewport = GameViewportClient->IsFocused(GEngine->GameViewport->Viewport);
        UE_LOG(LogTemp, Log, TEXT("%s"), (bIsFocusedViewport ? TEXT("FOCUSED") : TEXT("NOT FOCUSED")));
#endif //UE_EDITOR